Introducing Irrational Behavior
In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed...
View ArticleFive Cut Features
For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a...
View ArticleTen Things – Summer Jams
Music is critical to the process of making games. We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the...
View ArticleIrrational Behavior 8: Immigrants and Natives
Does Irrational Games have a mission? Can there possibly be any methods to its well-documented madness? We’re ringing in the new year with an attempt to answer those questions, viewed through the lens...
View ArticleFrom the Vault: Dungeon Duel
If you keep up with our blog and podcasts, you’ve heard about how we throw a lot of work away. Some pitches, like Monster Island, never make it past the documentation stage. Others, like...
View ArticlePC Specifications for BioShock Infinite Announced!
Fifteen years ago, Irrational Games got its start making PC games, and the PC gaming experience has always been near and dear to our hearts. But it’s been a long time since we released the original...
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