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Channel: Irrational Games » Chris Kline
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Introducing Irrational Behavior

In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed...

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Five Cut Features

For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a...

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Ten Things – Summer Jams

Music is critical to the process of making games. We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the...

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Irrational Behavior 8: Immigrants and Natives

Does Irrational Games have a mission? Can there possibly be any methods to its well-documented madness? We’re ringing in the new year with an attempt to answer those questions, viewed through the lens...

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From the Vault: Dungeon Duel

If you keep up with our blog and podcasts, you’ve heard about how we throw a lot of work away. Some pitches, like Monster Island, never make it past the documentation stage. Others, like...

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PC Specifications for BioShock Infinite Announced!

Fifteen years ago, Irrational Games got its start making PC games, and the PC gaming experience has always been near and dear to our hearts. But it’s been a long time since we released the original...

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